![]() Print("This doesn't make this function a coroutine. ![]() Godot is a free and open source game development software that game devs can use to make beautiful 2D and 3D games. In this introductory tutorial series, we’ll teach beginners how to use the basic controls within Gogot’s game engine. If you use await with an expression that isn't a signal nor a coroutine, the value will be returned immediately and the function won't give the control back to the caller: func no_wait(): Godot Tutorial: The Basics For Absolute Beginners. Print("This will be printed immediately, before the user press the button.") However, if you don't depend on the result, you can just call it asynchronously, which won't stop execution and won't make the current function a coroutine: func okay(): Var confirmed = wait_confirmation() # Will give an error. Note that requesting a coroutine's return value without awaiting will trigger an error: func wrong(): Var confirmed = await wait_confirmation() In this case, the wait_confirmation becomes a coroutine, which means that the caller also needs to await for it: func request_confirmation(): When the signal is emitted (or the called coroutine finishes), it will resume execution from the point where it stopped.įor example, to stop execution until the user presses a button, you can do something like this: func wait_confirmation():Īwait $Button.button_up # Waits for the button_up signal from Button node. ![]() Using the await keyword with a signal or a call to a function that is also a coroutine will immediately return the control to the caller. The await keyword can be used to create coroutines that wait until a signal is emitted before continuing execution.
0 Comments
Leave a Reply. |